星期日, 7月 18, 2010

[資料分享]UDK七月版本更新


  • New Reference Tree tool
  • New Package Revert tool
  • Additional FBX import/export support
  • Improvements to Gamecaster virtual camera support
  • Motion blur and depth of field (DOF) enhancements
Here’s the full list of improvements in detail:

Reference Tree Tool

  • Easily find how objects are being referenced with the new Reference Tree tool.
    • Shows all of the actors and other objects that are referencing the selected asset
    • Lists the reference chains for a specific asset
New Package Revert Tool
  • Improved revert support in the Content Browser
  • Prevents reverting files on accident and gives a clear indication as to what exactly is being reverted

Other New Stuff

  • Integrated June FBX drop, which includes additional import/export support
  • Physical Material Masks for material instances now available in-editor
    • Enables users to apply two physical materials to different parts of a graphical material
  • First round of bigger improvements to motion blur and depth of field (DOF)
    • Enhancements unify code, improve performance and yield smoother results
    • Further quality improvements will follow
  • Drag and drop prefab support
  • Press Alt+X in the editor to toggle fullscreen
  • Added Gamecaster Matinee recording enhancements
  • Movable decal actors can now project on fracture static mesh components
  • Added 'Save All Writable Packages' button to editor toolbar
  • Added mesh UV display to the AnimSet viewer (click View -> Show UVs)
  • Memory size is now displayed in Content Browser tool tips for loaded assets
  • Improved VisualizeTexture console command to be more useful
  • When importing from a terrain, it now automatically generates a UMaterial from the TerrainLayerSetups using TerrainLayerWeight and TerrainLayerCoords material expressions
  • Fixed script compiler crashes when using '%' in some cases
  • Normal maps can now be used for rendering simple light maps
    • Enable the new 'Use Normal Maps for Simple Lighting' option in World Properties
    • This allows Lightmass to bake bump maps into simple light maps

UDN Pages


其他請參閱UDK官方網站 http://www.udk.com/news-beta-july2010

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