- New Reference Tree tool
- New Package Revert tool
- Additional FBX import/export support
- Improvements to Gamecaster virtual camera support
- Motion blur and depth of field (DOF) enhancements
Here’s the full list of improvements in detail:
Reference Tree Tool
- Easily find how objects are being referenced with the new Reference Tree tool.
- Shows all of the actors and other objects that are referencing the selected asset
- Lists the reference chains for a specific asset
New Package Revert Tool
- Improved revert support in the Content Browser
- Prevents reverting files on accident and gives a clear indication as to what exactly is being reverted
Other New Stuff
- Integrated June FBX drop, which includes additional import/export support
- Physical Material Masks for material instances now available in-editor
- Enables users to apply two physical materials to different parts of a graphical material
- First round of bigger improvements to motion blur and depth of field (DOF)
- Enhancements unify code, improve performance and yield smoother results
- Further quality improvements will follow
- Drag and drop prefab support
- Press Alt+X in the editor to toggle fullscreen
- Added Gamecaster Matinee recording enhancements
- Movable decal actors can now project on fracture static mesh components
- Added 'Save All Writable Packages' button to editor toolbar
- Added mesh UV display to the AnimSet viewer (click View -> Show UVs)
- Memory size is now displayed in Content Browser tool tips for loaded assets
- Improved VisualizeTexture console command to be more useful
- When importing from a terrain, it now automatically generates a UMaterial from the TerrainLayerSetups using TerrainLayerWeight and TerrainLayerCoords material expressions
- Fixed script compiler crashes when using '%' in some cases
- Normal maps can now be used for rendering simple light maps
- Enable the new 'Use Normal Maps for Simple Lighting' option in World Properties
- This allows Lightmass to bake bump maps into simple light maps
UDN Pages
其他請參閱UDK官方網站 http://www.udk.com/news-beta-july2010
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