星期五, 7月 02, 2010

[資料分享]UDK六月版本更新

 Epic Games Inc.在六月又推出了UDK 最新版本,以下是詳細的更新列表供各位參考囉。

官方網站更新列表連結:http://udk.com/news-beta-june2010.html
下載連結:http://download.udk.com/UDKInstall-2010-06-BETA.exe



Vertex Colors and Multiple UV Sets for Skeletal Meshes

(含骨架角色模型可使用頂點著色與多重UV組)
  • Users can now import vertex colors with skeletal meshes and access them in materials.
  • Works with both the FBX importer and the latest ActorX plug-in.
  • Vertex colors only work for GPU-skinned meshes (for now).
  • Up to four UV sets will be taken when importing a skeletal mesh.
  • The skeletal mesh vertex buffer only uses the amount imported so as not to waste memory.
http://udn.epicgames.com/Three/rsrc/Three/ContentBlog/VertexColor.PNG

Bloom Improvements

(後製特效Bloom的強化)

Penumbra Scale

(半影區的幅度)
Lightmass-PenumbraScale_Comparison.jpg 

Custom Normals with FBX

(使用FBX檔案格式自訂法線貼圖)
  • FBX importer now supports custom vertex normals
  • This is useful for 'combing' vertex normals on foliage, or when you need smooth lighting continuity between multiple meshes
  • To use this, first export normals (and/or tangents) using the FBX exporter in your modeling program
  • Next, enable the new 'Explicit Normals' option while importing the FBX file into UE3

New Tool for Visualizing Render Target Textures on the HUD

(新的視覺化渲染目標貼圖)
http://udn.epicgames.com/Three/rsrc/Three/VisualizeTexture/vistex2.jpg 

Multiple UVs for Skeletal Meshes

(含骨架模型可使用多重UV組)
  • Up to four UV sets per skeletal mesh is supported
  • Works with both the FBX importer and the latest ActorX plug-in
  • You can access these texture coordinates in materials assigned to your skeletal mesh

Game Caster Virtual Camera

(設定遊戲內攝影機錄製畫面)

Auto Texture Reimport

(材質自動重新匯入)

Other New Features and Improvements

  • Major performance improvements, especially with shadows and animation
  • New per-level post process chain will override the single per-game chain if set
  • Added one-bounce GI even for areas outside the Lightmass importance volume
    • Note that this is lower quality than bounced light within the volume
  • Physical Material Masks for material instances now available in the editor.
  • Support for Shader Model 2 and fallback materials has been removed
    • Fallback materials will be automatically deleted
  • Improved screen-space ambient occlusion with new 'AngleBasedSSAO' setting
    • This will yield better quality with same sample count
  • Improvements to skeletal mesh importing of 'alternate weight sets'
    • This allows vertex data to be shared between different weighted character rigs
  • The editor's Map Check tool will now also warn you about potential performance issues
  • Various minor improvements to Scaleform GFx workflow
  • Gamma correction has been disabled throughout the GFx pipeline in order to better match the output of Flash

UDKGame

  • DM-Deck has been updated with some new engine features
    • Added god rays, improved bloom, and a new sky!
  • Angle-based SSAO is now enabled in UDKGame by default (improved SSAO quality)
  • Made shield projectile-blocking consistent with the old behavior
  • Various minor cleanups to PlayerController, PlayerReplicationInfo and Pawn classes

沒有留言:

張貼留言

如果您對於此篇文章有意見、問題、想法、或者是吐槽格主寫的太爛,都可以寫在這個地方告訴格主喔:D:D